Hello Everyone
We have released a new package called GO Particles and with it you can emit complex prefabs and meshes through unity's particle system, animate them, detach them at any point of time through a timer, on collision or through scripting!
Some of the features supported by the system:
1- Have a list of prefabs or meshes and let them be emitted from your particle emitter.
2- prefabs can be as complex as you want with scripts, animations, nested childs, anything a prefab can take the system can take.
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