dimeRocker

New dimeRocker API

 January 25th 2010, Vancouver BC., Overinteractive Media is proud to announce the newest release of its dimeRocker platform client. A variety of new features and upgrades have been implemented which will further help unity developers find success on Facebook (MySpace ciming soon!). These include:

Keep tabs on the dRock

U-devs!

Seeing as you're is rocking on our dime, we took the liberty to create a common Club House open to any UUG Chapter member to discuss anything on their mind.

Drop by, check-out what we're are up to, keep us in check, and demand change.

Our initial dimeRocker prototype is only a few weeks away from launching.
Along with the platform will be some killer dRock API you will be able to integrate with your content.

We want to hear what kinds of tools you would like to help your games succeed across the social web.

dimeRocker looking for web-ready Unity Games

Unity Devs,

Working in stealth mode for the last few months, we are now looking for a some web-ready Unity games that either have, or plan to have a microtransaction component.

Over coming weeks we will be testing our dRock API by deploying different types of Unity games to social networks (beginning with facebook).

If interested contact: j.joly@overinteractive.com
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UUG LAUNCH PARTY!

Like all great "we should totally do that" ideas, the Unity Users Group could have remained just that -- a great idea.

We began kicking the UUG around dR HQ a couple months ago.

Egged on by Boris at BootUp the idea grew from a humble website, into a full-blown 2day Unity networking and skills building initiative lead by "the Reverend" Tom Higgins himself.