Planet Unity
Made with Unity3D: Paradudes and Bomb Factory :Untold Entertainment on Infinite Unity3D
Categories: Planet Unity
untoldent wrote a new blog post: Made with Unity3D: Paradudes and Bomb Factory
a rel="nofollow" target="_blank" href="http://infiniteunity3d.com/members/untoldent/"untoldent/a wrote a new blog post: a rel="nofollow" target="_blank" href="http://untoldent.infiniteunity3d.com/2009/09/28/made-with-unity3d-paradudes-and-bomb-factory/"Made with Unity3D: Paradudes and Bomb Factory/a span class="time-since"/spanblockquotepi ran into Zylex of a rel="nofollow" target="_blank" href="http://www.m2h.nl/"M2H Game Studio/a in the #Unity3D chat channel on IRC. He had just launched two products in the iPhone App Store and was trying to promote them. Since both products were made with Unity iPhone AND one was free AND he was gracious enough to provide a [...]/p
/blockquote
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Categories: Planet Unity
Links for 2009-09-27 [del.icio.us]
- How to snap an iPhone screenshot
If you've ever wanted to take a quick iPhone screenshot, whether it is send the picture of an app to a friend or to record your high score in a game for everyone to see, Apple has made it quite easy. And the screenshots are stored with your photos in the camera roll, so it is easy to get at them and email them to a friend.
Categories: Planet Unity
joseph-pasek wrote a new blog post: Tutorial: Coroutines (pt. 1) - Waiting for Input.
a rel="nofollow" target="_blank" href="http://infiniteunity3d.com/members/joseph-pasek/"joseph-pasek/a wrote a new blog post: a rel="nofollow" target="_blank" href="http://equalsequals.infiniteunity3d.com/2009/09/27/tutorial-coroutines-pt-1-waiting-for-input/"Tutorial: Coroutines (pt. 1) - Waiting for Input./a span class="time-since"/spanblockquotepIf you’re new to Unity, (and probably from the Flash camp) you may have heard some phrases being tossed around like “coroutine”, “yield”, and “asynchronous”./p
pWhat is a coroutine you ask? Wait a minute, I can tell a method to pause for a frame and then continue doing whatever it was it was doing? Huh? I [...]/p
/blockquote
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Categories: Planet Unity
Starlings blog Update. Crafting environments and 'leading' the player through. Demo Nov 1st. via @TheRussMorris http://twitter.com/TheRussMorris
Categories: Planet Unity
Links for 2009-09-26 [del.icio.us]
- SpringFling - iPhone/iPod touch game
Have you ever wanted to be a spring? No? Oh, sure you have! Imagine the cool breeze in your face as you fly skyward, avoiding certain death in the cavernous depths below all while impressing your fans with your high flying springy antics. Fling your way up tree branches, fly through sewers, scale waterfalls, and collect silly hats. - Infinite Unity3D Game Development List
- Infinite Unity3D Game Development List diamondTearz’s Flex, Flash, iPhone & Unity3D Blog
- Infinite Unity 3D Blogs - Unofficial Unity3D Blog Network
- OpenFeint Unity-iPhone support / Guides / FAQs - OpenFeint Support
OpenFeint Unity support version 0.9 - pre-release build 9.14.2009 Release Notes Copyright (c) 2009 Aurora Feint Inc. All Rights Reserved. What's new? 9.14.2009 version 0.9 - Added support for achievement delegate events This document explains how to use the Unity-iPhone OpenFeint support package. The package consists of two pieces: * an Objective C component that receives messages from Unity and calls OpenFeint services. * a C Sharp component for Unity-iPhone that lets you message Objective C
Categories: Planet Unity
Speakers
Manuel Saint Victor#039;s love affair with programming began in the 80#039;s punching BASIC commands into a Pet Machine. A web developer for 10 years, Manuel has focused on Flash / Flex for the last 5. He has developed applications for companies such as EyeWonder, National Restaurant Association Educational Foundation, Toyota and other Fortune 100 companies. Manuel founded DiamondTearz, LLC a software consultancy dedicated to helping growing companies develop highly usable web applications. He is currently a Flash Developer at WebMD. His spare time is spent playing Rock Band with MJ and his wife Amy, blogging about software at http://diamondtearz.org and building virtual worlds and multi-player social games on the Unity 3D platform. Manuel Saint-Victor holds an MD from University of North Carolina at Chapel Hill and BA from Harvard University.
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Categories: Planet Unity
OpenFeint Unity-iPhone support / Guides / FAQs - OpenFeint Support
OpenFeint Unity support
version 0.9 - pre-release
build 9.14.2009 Release Notes
Copyright (c) 2009 Aurora Feint Inc. All Rights Reserved. What#039;s new? 9.14.2009 version 0.9 - Added support for achievement delegate events This document explains how to use the Unity-iPhone OpenFeint support package. The package consists of two pieces: * an Objective C component that receives messages from Unity and calls OpenFeint services. * a C Sharp component for Unity-iPhone that lets you message Objective C
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Categories: Planet Unity
Infinite Unity 3D Blogs - Unofficial Unity3D Blog Network
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Categories: Planet Unity
Infinite Unity3D Game Development List
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