Why Unity3D?
Hey guys,
This is Melvin from a few weeks ago when I briefly visited your office in Gastown. As I mentioned to J. in an email, the more I look at Unity the more I fall in love with it. I've been programming games for the Android platform the hard way and personally I don't feel the return is worth the coding time even though I've gotten encouraging words about my success from the Overinteractive team. I'd like to start working with Unity and I intend to develop online multiplayer games that are cross compatible with both the web player and the iphone and hopefully the Android when and if it gets ported over. I just recently purchased the Unity Indie license to practice a bit before I decide to drop $3000 on the advanced license.
I know this is a forum on Unity 3D and everybody who posts here will be biased towards Unity but why have you guys personally chosen to back Unity 3D over other engines such as Shiva, Torque and SIO2 (free)?
One more question... since I'm concentrating on multiplayer games, what do you think is the best backend server solution? I've heard good things about SmartFoxServer and I know it has a huge community.
I can't wait for the release of your advertising platform (wouldn't mind beta testing ;) ) and your upcoming events.
Melvin
Thank you so much for the information.
Regarding the multiplayer solution your team is developing, I'm not sure if you're allowed to release any details at the moment but I would really appreciate it if you could answer this one question.
Will I easily be able to plug in my Java server side code for Smart Fox into your multiplayer engine or would I have to rewrite all my server side logic? Essentially, what I would like to know is should I put a hold on writing my custom Smart Fox server code until you your release your multiplayer API and code with that instead? I'm just looking to prevent porting the Java to (C# / Javascript / Boo / Etc) when I can just put it on hold and concentrate on the assets and gameplay for now.
Thanks,
Melvin
Melvin,
Since you're in the hood, let's hook up with the boys and discuss your needs. Love to get an idea of everything you are looking for to help shape the development of the Multiplayer API in order to make it the best it can be.
Our model at dimeRocker is simple: You concentrate on making great games, we'll concentrate on building great tools to help you deploy and monetize across the social web.
The server side mutiplayer dRock API will be in our second wave of deployment, currently Social Leaderboard API, Micropayment API, Achievements API, and facebook/mysace deployment platform is a week away from Alpha prototype. Once we optimize and create implementation documents for these tools, the Multiplayer API is our next big project. We expect to have beta ready by November.
Talk soon,
J.Joly
You guys are awesome! I will definitely be in touch.
Cheers,
Melvin
When I say I look forward to hooking up and discussing what it is you as a Unity developer need in terms of web deployment API, more importantly tools and services that facilitate both short term sustainability and long term success, I mean it.
That goes for everybody reading this thread. We at dimeRocker want to hear from every and all passionate Unity developers - both indy and pro alike - in order to provide the premiere platform and the ultimate toolset (API).
I am easy to reach and will get back to you ASAP - hit me:
j.joly@overinteractive.com
Cheers,
J.Joly
Just a heads up, we do not support Linux. I see that listed above and I need to correct that so there's no misinformation out there. That's all, carry on!
Edit accomplished. Talk next week.
J.Joly
why have you guys personally chosen to back Unity 3D over other engines such as Shiva, Torque and SIO2 (free)?
I first was attracted to it because of it's ease of use. But as I had more experience with it and actually worked in teams with it, I think my favourite parts about it is how convenient the pipeline is, and that you can expose variables in the inspector that can be tuned by game designers and level designers.
For example, if my artist makes something in PhotoShop and imports it into Unity, I can get him to make a change and save it without having to reimport it to Unity again. And once you know how to use the asset server correctly it's fairly straight forward to commit changes to everyone working on the project.
And for the exposed variables, basically I could program the game and then give it to the other members on my team to make all the tuning and tweaking involved with level flow, character movement, weapons, etc.
I suppose I should also add that in the past 4 months I did the multiplayer programming for a game, without having any prior multiplayer programming knowledge or experience. It was fairly straight forward too. And I didn't have to look anywhere further than the Unity documentation and forum to make it through.
Unity3d is easy, powerful, cross platforms. It let my game produce turn to reality. I love unity3d.
:)
in the old time, I learned some game engine such as Ogre3D, irrlicht, Quest3D, XNA, TGEA, D3D. but they were very difficult to make games. it means you need spend more time, more energy on your product. I abandon them when I meet unity3d.
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I am looking into offering my products/games on line in an e-commerce situation. Would Unity support my intentions on this, or are you guys just a programming firm? I have looked at your company profile and I must say I am impressed just curious if it would be able to help in this platform.
Thanks for taking the time to discuss this, I feel strongly about it and love learning more on this topic. If possible, as you gain expertise, would you mind updating your blog with more information? It is extremely helpful for me.
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Melvin,
Great meeting you -- and thanks for sharing your android success.
With regards to why Unity... I think you already know the answer:
Powerful, excellent support, affordable, easy to use, runs in any browser (Explorer, Firefox, Chrome, Safari, etc.), multiple operating systems (Windows, Mac OSX) and platforms (Mac, PC, iPhone, Wii - and soon - XBox 360, PS3 and DS). Top five game development engine, #i iPhone game App development tool...etc., etc.
A revolutionary tool to say the least...
About multi-player... funny you should ask.
A
s part of the API toolset for the dimeRocker online Unity deployment platform, we are developing a robust, easy to implement server-side multiplayer solution that is standardized to work across the entire social web (facebook, myspace friendster, etc.)... and yes SmartFox plays heavily into it.
Big UUG events in the works. Announcement coming soon...
Cheers,
J.Joly