Dynamic Event Handling
Mon, 07/03/2011 - 5:39am
Dynamic Event Handling By Mixed Dimensions
Extends the Monobehaviour class with dynamic event handling that can't be done with the current class. this class allows you to register events on the fly and on runtime giving you endless possibilities. You will be able to register event handlers to events, for example you can register the onGUI on the execution of a specific function or register some method with a number of events removing the pain of writing too much if conditions.
Check it out at the Unity3D #Assetstore


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